Data

TS: Casting to Interfaces at Runtime

TS: Casting to Interfaces at Runtime

In C#/Unity, there is an excellent affordance of using GetComponent to retrieve components based on their interface.

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Bitmasker

Bitmasker

Small helper class to track ‘flagged’ state. Works together with an enum and provides easy toggled/not toggled checks.

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Any-Angle Pathfinding

Any-Angle Pathfinding

Simple post-processing effect to use in pathfinding which utilizies line-of-sight to produce more direct routes.

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FixedUpdater

FixedUpdater

Simple utility class to make working with a fixed update a bit easier.

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Phaser RTS Prototype

Phaser RTS Prototype

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Building a Tiny Crowd Simulation for the Web

Building a Tiny Crowd Simulation for the Web

Introduction I recently added a fun new effect to my portfolio website that I’m excited to share with you all.

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Object Pool

Object Pool

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Heatmap

Heatmap

Simple Heatmap class used to find areas of interest for real-time applications, like games.

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TypeScript + Lua

TypeScript + Lua

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Coroutines

Coroutines

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Halton Sequence

Halton Sequence

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TypeScript Springs

TypeScript Springs

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Z-Order Curve

Z-Order Curve

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